Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6043 MB Driver: 31.0.15.3699 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 6.277900 ms Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BlockAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BlockAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.2.1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 15.869800 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 790085. Total: 1447.469400 ms (FindLiveObjects: 43.503900 ms CreateObjectMapping: 116.682000 ms MarkObjects: 1279.233000 ms DeleteObjects: 8.049900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 9.527800 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 790090. Total: 1401.922200 ms (FindLiveObjects: 39.757300 ms CreateObjectMapping: 107.169000 ms MarkObjects: 1254.075100 ms DeleteObjects: 0.920300 ms) Returning index -1 as region [us-central] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:55:58.4491553+00:00 ClientSessionID=bc81fed172c04227bd4935494248fba5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__136_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-11T13:55:58.7184345+00:00 Matched player '5496320960EA5C62' to region 'usa-central' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__35:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.SceneState.Nodes.BaseStateNode:.ctor() LE.Services.d__42:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:55:59.5506441+00:00 Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__13:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() [ line 648] (Filename: Line: 648) 2024-03-11T13:56:08.6481747+00:00 second aoe set true LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProfaneVeilTree:updateMutator(LocalTreeData, TreeData) LocalTreeData:updateMutator(Ability, TreeData, Boolean) LocalTreeData:loadSkillTree(String, Byte, UInt16, List`1, List`1, Byte, Int32) CharacterDataTracker:LoadSkillTree(Actor, CharacterData) CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__13:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:08.6701442+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:08.7145191+00:00 UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:45 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) PlayerActorSync:get_UserIdentity() FloatingHealthBarAttacher:CreateHealthBarForPlayer(ActorVisuals) System.Net.UploadDataCompletedEventHandler:Invoke(Object, UploadDataCompletedEventArgs) ActorManager:ActorVisualsCreated(ActorVisuals, Alignment) ActorVisuals:initialiseAlignment(Alignment) ActorSync:SendSyncAlignment(Byte) ActorSync:Init() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:09.3126912+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__13:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:09.3136877+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__13:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:09.3136877+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__13:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:09.3136877+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__13:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 20) Unloading 96579 unused Assets to reduce memory usage. Loaded Objects now: 868058. Total: 1650.710900 ms (FindLiveObjects: 51.522100 ms CreateObjectMapping: 123.793600 ms MarkObjects: 1440.667200 ms DeleteObjects: 34.727700 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 11.080800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2024-03-11T13:56:14.1071664+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:14.1231516+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:14.1301348+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:14.1301348+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:14.1809987+00:00 Time to Single load 'EoT' 4.99 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 966 unused Assets to reduce memory usage. Loaded Objects now: 892321. Total: 1632.622500 ms (FindLiveObjects: 53.911300 ms CreateObjectMapping: 119.430400 ms MarkObjects: 1455.158300 ms DeleteObjects: 4.122000 ms) 2024-03-11T13:56:15.9601042+00:00 Minimus(Clone) is missing navMeshAgent LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpeedManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:16.0079760+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:27.0854514+00:00 LoadingScreen.OnBeforeSceneUnloaded(G110, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__11:MoveNext() LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte) UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadDataCompletedEventHandler:Invoke(Object, UploadDataCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:27.0864489+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__11:MoveNext() LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte) UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadDataCompletedEventHandler:Invoke(Object, UploadDataCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:27.0864489+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__11:MoveNext() LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte) UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadDataCompletedEventHandler:Invoke(Object, UploadDataCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:27.0864489+00:00 LoadingScreen.OnEnable(G110) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__11:MoveNext() LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte) UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadDataCompletedEventHandler:Invoke(Object, UploadDataCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 910066. Total: 1635.439900 ms (FindLiveObjects: 50.271600 ms CreateObjectMapping: 120.117500 ms MarkObjects: 1463.702400 ms DeleteObjects: 1.348000 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 23) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 23.964600 ms 2024-03-11T13:56:32.6218964+00:00 LoadingScreen.OnSceneLoaded(G110, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:32.6440322+00:00 LoadingScreen.OnLocalPlayerInitialized(G110) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:32.6440322+00:00 LoadingScreen.DisableAsync(G110, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:56:32.7008806+00:00 Time to Single load 'G110' 5.72 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2021 unused Assets to reduce memory usage. Loaded Objects now: 1030708. Total: 1713.446100 ms (FindLiveObjects: 71.061200 ms CreateObjectMapping: 116.267700 ms MarkObjects: 1521.686200 ms DeleteObjects: 4.430500 ms) 2024-03-11T13:56:35.0343330+00:00 LoadingScreen.OnDisable(G110) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:19.1895791+00:00 LoadingScreen.OnBeforeSceneUnloaded(G111, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:19.1945651+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:19.1945651+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:19.1945651+00:00 LoadingScreen.OnEnable(G111) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 1041365. Total: 1782.049000 ms (FindLiveObjects: 75.197200 ms CreateObjectMapping: 121.567200 ms MarkObjects: 1584.019000 ms DeleteObjects: 1.265300 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 109.188900 ms 2024-03-11T13:58:23.0394265+00:00 LoadingScreen.OnSceneLoaded(G111, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:23.0503955+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:23.0614999+00:00 LoadingScreen.OnLocalPlayerInitialized(G111) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:23.0614999+00:00 LoadingScreen.DisableAsync(G111, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:23.0614999+00:00 Time to Single load 'G111' 4.00 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 1043390. Total: 1798.219000 ms (FindLiveObjects: 72.767800 ms CreateObjectMapping: 123.913500 ms MarkObjects: 1599.688000 ms DeleteObjects: 1.849300 ms) 2024-03-11T13:58:25.4845164+00:00 LoadingScreen.OnDisable(G111) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.2988687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ChaosBoltsMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.UseAbility (Ability _ability, UnityEngine.Vector3 target, System.Boolean useMana, System.Boolean useCharge, System.Boolean delayedCast, System.Int32 delayedAbilityIndex, System.Boolean instantCast, System.Boolean forceEnterState, System.Boolean indirectlyTriggered) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3048530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.cast () [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.OnFirstTick () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InvokeFirstUpdateCallbacks () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.PreUpdate () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreOperationCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3203202+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3213179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3382727+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3382727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3572218+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3582193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3582193+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3582193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3761713+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3771687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3771687+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3781658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3781658+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3791630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3791630+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3791630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3971150+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3971150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3981126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3981126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3981126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3991098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.3991098+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4001073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4001073+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4011041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4011041+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4011041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4031000+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4040970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4040970+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4050939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4240430+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4250405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4250405+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4250405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4260373+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4260373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4270348+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4270348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4280322+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4280322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4290293+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4290293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4290293+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4300268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4300268+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4310240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4310240+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4320222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4320222+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4330194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4330194+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4340162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4340162+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4350140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4350140+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4350140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4360110+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4360110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4370082+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4370082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4380060+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4380060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4619417+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4619417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4629393+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4629393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4639367+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4639367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4649342+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4649342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4649342+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4659312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4659312+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4669286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4669286+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4679260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4679260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4679260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4689236+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4689236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4699205+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4699205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4699205+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4709182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4709182+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4719149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4719149+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4719149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4729129+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4729129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4739101+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4739101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4739101+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4749072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4749072+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4759044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4759044+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4759044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4769016+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4769016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4769016+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4778997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4778997+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4788965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4788965+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4798936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4798936+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4798936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4808913+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4808913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4818885+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4818885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4818885+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4828866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4828866+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4838840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4838840+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4848811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4848811+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4858783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4858783+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4858783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4868753+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4868753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4878734+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.4878734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5159169+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5159169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5169147+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5169147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5169147+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5179297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5179297+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5189312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5189312+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5199287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5199287+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5199287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5209264+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5209264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5219238+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5219238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5228991+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5228991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5239189+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5239189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5239189+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5249150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5249150+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5259127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5259127+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5269098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5269098+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5269098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5279069+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5279069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5289049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5289049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5298802+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5298802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5308772+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5308772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5318968+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5318968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5318968+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5328939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5328939+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5338911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5338911+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5348885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5348885+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5348885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5358854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5358854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5368837+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5368837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5378807+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5378807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5378807+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5388781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5388781+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5398771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5398771+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5408723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5408723+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5418702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5418702+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5428472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5428472+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5428472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5438652+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5438652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5448626+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5448626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5458592+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5458592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5458592+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5468566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5468566+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5478535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5478535+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5488514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5488514+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5488514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5498487+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5498487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5508456+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5508456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5508456+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5518433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5518433+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5528191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5528191+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5538376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5538376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5548358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5548358+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5548358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5558110+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5558110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5568295+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5568295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5568295+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5578272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5578272+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5588247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5588247+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5598003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5598003+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5608195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5608195+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5608195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5618169+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5618169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5628141+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5628141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5628141+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5638117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5638117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5648088+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5648088+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5658055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5658055+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5668031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5668031+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5668031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5678009+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5678009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5687980+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5687980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5697953+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5697953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5697953+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.5707928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6136560+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6146528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6146528+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6156500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6156500+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6166543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6166543+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6176446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6176446+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6186423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6186423+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6196398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6196398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6206677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6206677+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6216622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6216622+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6216622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6226319+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6236290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6236290+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6246263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6246263+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6256234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6256234+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6256234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6266210+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6266210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6276183+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6276183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6286157+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6286157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6286157+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6296125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6296125+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6306102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6306102+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6316076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6316076+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6316076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6326049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6336023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6336023+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6345994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6345994+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6345994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6355973+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6355973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6366168+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6366168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6376202+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6376202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6386174+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6386174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6386174+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6395864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6395864+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6406022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6406022+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6416120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6416120+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6416120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6426069+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6426069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6435996+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6435996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6446011+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6446011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6455994+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6455994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6455994+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6465956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6465956+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6475957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6475957+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6475957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6485905+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6485905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6495877+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6495877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6495877+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6505854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6505854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6515830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6515830+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6525544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6525544+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6535772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6535772+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6545742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6545742+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6555716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6555716+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6565693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6565693+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6575665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6575665+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6575665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6585640+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6585640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6595609+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6595609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6595609+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6605565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6605565+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6615558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6615558+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6625244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6625244+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6625244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6635231+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6635231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6645495+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6645495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6645495+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6655484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6655484+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6665424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6665424+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6675119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6675119+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6685089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6685089+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6695062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6695062+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6705324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6705324+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6715317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6715317+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6715317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6724980+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6734963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6734963+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6744932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6744932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6754902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6754902+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6764878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6764878+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6764878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6774847+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6774847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6784823+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6784823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6784823+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6794795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6794795+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6804808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6804808+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6814743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6825002+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6825002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6834697+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6834697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6834697+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6844967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6844967+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6854919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6854919+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6864892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6864892+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6874591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6874591+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6884843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6884843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6894537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6894537+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6904781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6904781+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6904781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6914786+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6914786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6924449+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6934424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6934424+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6944398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6944398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6944398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6954371+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6954371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6964675+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6964675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6974623+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6974623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6984289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6984289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6994263+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.6994263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7004245+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7004245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7014218+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7024479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7024479+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7034469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7034469+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7044130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7044130+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7054364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7054364+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7064084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7064084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7074331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7074331+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7084318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7084318+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7084318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7094277+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7094277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7104258+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7104258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7104258+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7114086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7114086+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7124201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7124201+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7134185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7134185+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7144144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7144144+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7154122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7154122+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7164115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7164115+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7174063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7174063+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7174063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7184037+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7184037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7194045+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7194045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7204017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7204017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7213963+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7213963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7223657+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7223657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7233622+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7233622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7243594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7243594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7253567+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7253567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7263834+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7263834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7273799+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7273799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7273799+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7283889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7283889+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7293783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7293783+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7303733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7303733+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7313693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7313693+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.7313693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8121252+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8121252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8131226+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8131226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8141196+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8141196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8151171+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8151171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8161146+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8161146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8171122+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8171122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8171122+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8181092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8181092+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8191064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8191064+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8201037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8201037+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8211014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8211014+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8220987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8230959+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8230959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8240931+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8240931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8250908+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8250908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8260875+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8260875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8270850+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8270850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8280823+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8280823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8290820+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8290820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8300770+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8300770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8310743+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8310743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8320719+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8320719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8330689+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8330689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8340948+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8340948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8350921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8350921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8360898+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8360898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8360898+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8370867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8380841+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8380841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8390528+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8390528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8400790+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8400790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8410762+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8410762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8420732+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8420732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8430434+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8430434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8440707+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8440707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8450657+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8450657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8450657+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8460622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8460622+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8470335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8470335+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8480577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8480577+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8490548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8490548+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8500517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8500517+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8510526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8510526+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8520496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8520496+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8530440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8530440+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8540416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8540416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8550391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8550391+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8560359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8560359+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8570355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8570355+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8570355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8580307+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8580307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8590289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8590289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8600258+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8600258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8610242+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8610242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8620202+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8620202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8629893+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8629893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8639868+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8649836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8649836+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8649836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8659810+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8659810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8670064+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8670064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8679754+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8679754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8689740+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8689740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8699713+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8699713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8709987+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8709987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8719933+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8719933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8729627+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8729627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8739596+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8739596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8749569+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8749569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8759545+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8759545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8769519+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8769519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8779496+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8779496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8779496+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8789461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8789461+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8799442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8799442+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8809698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8809698+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8819664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8819664+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8829640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8829640+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8839594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8839594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8849588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8849588+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8859560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8859560+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8859560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8869530+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8879513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8879513+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8889277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8889277+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8899456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8899456+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8909428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8909428+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8919398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8919398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8929094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8929094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8939351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8939351+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8949353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8949353+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8959019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8959019+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8969292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8969292+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8979241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8979241+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8979241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8989210+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8989210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8998913+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.8998913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9008879+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9008879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9018858+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9018858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9028836+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9028836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9038805+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9038805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9048781+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9048781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9058755+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9058755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9068956+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9068956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9078915+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9078915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9088934+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9088934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9098878+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9098878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9108611+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9108611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9118587+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9118587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9128562+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9128562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9138534+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9138534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9148503+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9148503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9158741+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9158741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9168733+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9168733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9178711+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9178711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9188686+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9188686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9198652+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9198652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9208667+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9208667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9218624+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9218624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9228290+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9228290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9238269+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9238269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9248239+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9248239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9258209+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9258209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9268186+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9268186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9278158+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9278158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9288133+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9288133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9298106+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9298106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9308363+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9308363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9318333+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9318333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9318333+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9328312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9338004+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9338004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9347975+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9347975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9357947+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9357947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9367917+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9367917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9377896+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9377896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9387871+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9387871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9397840+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9397840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9408094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9408094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9418070+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9418070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9427766+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9427766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9438019+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9438019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9447988+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9447988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9457967+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9457967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9467935+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9467935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9477887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9477887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9477887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9487903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9487903+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9497851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9497851+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9507543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9507543+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9517521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9517521+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9527496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9537748+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9537748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9547661+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9547661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9557419+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9557419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9567667+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9567667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9577649+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9577649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9587642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9587642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9597587+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9597587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9607565+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9607565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9617257+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9617257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9627230+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9627230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9637199+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9637199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9647173+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9647173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9657146+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9657146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9667119+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9667119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9667119+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9677094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9677094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9687061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9687061+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9697036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9697036+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9707016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9707016+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9716988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9726989+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9726989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9737218+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9737218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9746915+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9746915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9757159+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9766855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9766855+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9776824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9776824+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9786801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9786801+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9786801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9796772+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9796772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9806746+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9806746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9816720+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9826687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9826687+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9836982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9836982+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9846948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9846948+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9856900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9856900+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9866867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9866867+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9876845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9876845+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9886817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9886817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9896798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9896798+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9906787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9906787+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9916738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9926437+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9926437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9936687+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9936687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9946661+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9946661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9956640+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9956640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9966607+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9966607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9976583+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9976583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9986575+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9986575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9996522+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:34.9996522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0006492+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0006492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0006492+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0016469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0016469+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0026167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0026167+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0036448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0046387+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0046387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0056074+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0056074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0066334+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0066334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0076049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0076049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0086285+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0086285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0096262+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0096262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0105950+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0105950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0115920+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0115920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0125892+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0131199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0131199+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0140947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0140947+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0150913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0150913+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0160886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0160886+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0170858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0170858+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0180832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0180832+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0190803+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0190803+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0201059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0201059+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0211037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0211037+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0221009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0230706+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0230706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0240957+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0240957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0250929+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0250929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0260898+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0260898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0270902+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0270902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0280849+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0280849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0290823+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0290823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0300800+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0300800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0310744+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0310744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0320744+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0320744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0330439+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0330439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0340688+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0340688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0350660+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0350660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0360656+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0360656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0370609+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0380581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0380581+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0390269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0390269+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0400528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0400528+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0410503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0410503+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0420518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0420518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0430447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0440444+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0440444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0450395+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0450395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0460391+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0460391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0470346+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0470346+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0480313+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0480313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0490288+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0490288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0500280+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0500280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0510240+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0510240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0510240+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0520207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0520207+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0530207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0539874+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0539874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0550152+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0550152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0560168+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0560168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0570075+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0570075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0580052+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0580052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0590022+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0590022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0599997+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0599997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0609973+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0609973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0619944+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0619944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0629669+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0639602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0639602+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0649578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0649578+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0659842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0669816+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0669816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0669816+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.0679808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4399836+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4409825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4419789+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4429474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4439451+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4449422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4459394+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4469369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4489316+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4499286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4509260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4519519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4529494+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4539469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4549439+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4559411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4569101+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4579074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4589054+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4599023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4609000+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4618972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4638920+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4638920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4658861+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4658861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4678811+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4688780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4698760+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4708955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4728684+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4738660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4748904+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4758882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4778851+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4778851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4798787+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4798787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4818718+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4828431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4838672+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4848642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4858613+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4868594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4878563+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4888550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4898508+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4908503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4918449+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4928428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4948376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4948376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4968339+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4968339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4987989+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.4987989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5007928+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5007928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5027885+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5038084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5058084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5058084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5078032+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5088003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5097998+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5107891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5117926+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5127898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5147870+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5147870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5167785+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5167785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5187455+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5187455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5207699+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5217652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5227349+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5237603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5247593+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5257573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5267524+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5277492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5297437+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5297437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5317107+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5317107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5347022+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5357287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5367251+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5377227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5387200+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5397212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5407148+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5417094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5426817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5437062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5447037+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5457011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5476963+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5476963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5496907+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5496907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5516859+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5516859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5536520+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5546492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5566743+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5566743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5586667+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5586667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5606632+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5606632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5626569+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5636538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5646510+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5656502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5666459+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5676427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5686401+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5696384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5706363+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5716321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5736289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5736289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5756210+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5766185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5776158+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5786155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5796106+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5806081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5816054+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5826061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5836032+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5845993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5865943+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5865943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5885867+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5895840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5905812+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5915791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5925472+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5935911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5955687+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5965375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5975350+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5985317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.5995292+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6005546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6025496+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6025496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6045442+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6055387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6065388+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6075359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6085340+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6095309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6105303+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6115252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6134919+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6144889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6155147+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6165140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6175101+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6185094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6205017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6205017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6224684+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6234944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6244927+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6254885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6264860+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6274826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6284799+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6294798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6304745+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6314734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6334668+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6334668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6354617+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6364586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6384534+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6384534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6404488+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6404488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6424456+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6434411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6444375+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6454349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6464328+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6474295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6484287+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6494242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6514185+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6514185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6534136+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6544112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6564073+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6564073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6584010+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6593975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6603948+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6613944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6623606+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6633874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6643842+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6653811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6663788+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6673759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6693730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6693730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6713691+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6723631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6733606+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6743609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6763530+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6763530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6783473+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6783473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6803432+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6813386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6823433+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6833058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6852999+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6852999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6873231+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6883224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6902871+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6912837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6922812+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6932784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6953017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6953017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6972965+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6982931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.6992911+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7002881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7012897+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7022827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7042494+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7052461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7072694+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7072694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7092643+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7102611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7112604+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7122580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7132534+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7142653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7162452+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7162452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7182404+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7192095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7212275+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7222023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7241962+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7251935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7271886+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7282131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7292106+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7302084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7312052+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7321877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7341973+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7351670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7361642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7371614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7391848+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7401655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7421767+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7421767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7441651+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7451690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7471637+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7471637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7491581+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7501275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7521447+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7531415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7551360+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7561336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7581288+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7581288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7601229+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7611296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7630926+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7630926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7651177+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7661147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7680793+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7691049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7710711+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7710711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7740914+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7740914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7760876+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7770824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7780828+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7790788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7810721+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7820693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7840358+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7850331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7860307+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7870279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7890221+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7900198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7920430+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7930406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7940385+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7950349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7970322+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7970322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.7990297+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8000217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8020188+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8020188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8040118+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8050089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8070034+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8080022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8099679+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8099679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8119619+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8129590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8149537+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8159507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8169480+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8179454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8199408+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8209680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8229332+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8239578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8259529+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8259529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8279469+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8289416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8299421+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8309389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8329345+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8329345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8349282+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8359253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8369237+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8379205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8399171+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8409121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8419121+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8428794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8449017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8449017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8468960+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8478954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8488910+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8498884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8518830+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8518830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8548468+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8558442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8568415+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8578387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8598334+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8608307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8628533+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8638507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8648492+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8658480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8678404+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8678404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8698349+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8708326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8727984+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8737961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8758187+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8767886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8788108+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8788108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8808053+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8818028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8827727+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8837982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8857921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8857921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8887848+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8887848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8907790+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8917764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8937427+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8947399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8967646+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8967646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8987578+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.8997544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9017494+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9017494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9047130+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9047130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9067363+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9077343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9097284+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9097284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9117257+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9126920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9147146+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9147146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9167126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9177072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9197018+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9206989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9226662+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9226662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9246908+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9256859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9266830+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9276809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9296771+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9306722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9316701+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9326397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9346638+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9356609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9376559+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9386516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9396484+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9406455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9426416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9436400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9446383+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9456324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9476273+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9476273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9496220+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9506189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9525859+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9536115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9556056+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9566052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9576010+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9585975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9605936+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9605936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9625870+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9635845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9655789+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9665766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9685714+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9685714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9705659+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9715634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9735594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9745274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9765218+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9775193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9795136+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9795136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9825063+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9825063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9845008+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9854974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9874927+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9884896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9904844+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9904844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9924791+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9934762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9954710+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9954710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9974658+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:35.9984633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0004580+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0014547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0034500+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0034500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0064695+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0064695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0084643+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0094616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0114570+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0114570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0134518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0144488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0164429+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0174400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0194353+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0194353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0214781+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0224977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0244923+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0254862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0274843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0294798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0314457+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0324427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0344377+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0344377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0364324+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0374298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0394522+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0404505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0424168+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0424168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0444117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0454091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0474033+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0484002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0503949+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0503949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0523902+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0533869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0553819+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0563785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0573765+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0583739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0603678+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0613658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0633609+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0643577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0663525+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0673492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0683474+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0693439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0713392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0723365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0743313+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0753286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0773231+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0773231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0793181+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0803144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0823099+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0833078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0853017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0862987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0882939+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0882939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0902884+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0912856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0932805+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0942777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0962725+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0962725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0982677+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.0992647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1012590+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1022560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1042812+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1052765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1072709+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1082728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1102673+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1102673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1122301+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1132612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1152500+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1162471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1182419+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1182419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1202366+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1212342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1232012+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1242267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1262211+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1272181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1292133+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1301826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1322047+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1332015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1341990+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1351967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1371912+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1381910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1401833+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1411801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1431474+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1431474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1461680+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1461680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1481628+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1491606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1511550+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1521833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1551441+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1561403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1581352+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1591323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1611280+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1621272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1641192+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1651166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1661189+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1671111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1691065+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1701055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1720982+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1730681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1750909+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1761026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1780821+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1790788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1810747+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1810747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1830408+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1840747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1860609+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1870582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1890537+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1900517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1920451+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1920451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1950080+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1950080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1980004+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.1980004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2009919+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2020239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2040128+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2050096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2070046+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2070046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2089994+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2099965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2119912+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2129605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2149836+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2159815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2179755+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2189726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2209683+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2220416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2239918+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2249887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2269844+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2279811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2299757+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2299757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2319704+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2329394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2349648+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2359596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2379542+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2389518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2409468+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2419446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2439380+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2449358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2469307+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2469307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2489250+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2499225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2519169+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2528864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2549086+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2559067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2579023+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2588991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2608931+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2618903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2638882+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2648821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2668783+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2678747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2698686+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2708485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2728336+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2738600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2768222+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2778193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2798145+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2798145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2828066+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2838042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2858289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2858289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2888201+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2888201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2908143+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2918105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2938055+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2948025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2967970+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2977666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.2997890+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3007858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3027530+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3037809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3057730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3067706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3087645+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3097635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3117598+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3117598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3147491+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3147491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3177412+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3177412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3207334+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3207334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3237251+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3247226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3267171+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3267171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3297090+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3297090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3326733+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3326733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3346956+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3356961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3386854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3386854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3416775+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3416775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3446414+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3446414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3476608+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3476608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3496561+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3506532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3526613+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3536167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3566092+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3566092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3586035+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3596009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3615958+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3625927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3646157+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3656133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3676068+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3686047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3715972+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3715972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3735930+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3745894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3765849+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3775807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3795756+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3805727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3825690+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3835657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3855594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3865596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3885516+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3895489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3915438+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3925420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3945364+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3955328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3975290+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.3985281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4004922+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4015178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4034835+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4044808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4075035+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4075035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4094956+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4104933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4124884+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4134859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4154835+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4164513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4184760+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4194691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4224330+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4234306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4254249+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4264221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4284171+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4294140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4314096+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4324351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4354268+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4354268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4384185+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4394182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4414108+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4414108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4443740+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4453710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4474076+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4483945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4503584+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4513555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4533507+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4543479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4563427+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4573398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4593345+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4603313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4633548+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4633548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4663442+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4673414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4693365+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4703045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4732973+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4732973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4762890+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4762890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4792815+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4803071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4823018+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4832989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4852928+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4862903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4882850+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4892826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4912777+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4922634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4952694+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4952694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4982589+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.4992558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5012512+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5022511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5052402+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5052402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5082325+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5092302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5112238+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5122219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5142170+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5152148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5321900+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5332166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5352142+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5361808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5392010+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5401979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5421926+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5431930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5461814+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5461814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5491459+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5491459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5521376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5521376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5561277+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5571535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5591477+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5601460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5621391+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5631368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5651341+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5661283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5681231+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5691233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5721124+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5730812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5750768+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5761020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5780964+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5790975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5810892+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5820857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5840809+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5850778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5870722+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5880723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5910617+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5910617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5940249+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5950506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5970459+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.5980427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6000384+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6010075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6030022+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6040275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6060224+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6070220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6090134+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6100116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6129748+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6129748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6159955+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6169925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6189871+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6199866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6219798+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6229765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6259683+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6259683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6289600+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6289600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6319526+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6319526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6349451+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6349451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6379367+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6389363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6409283+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6419256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6438921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6448891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6479094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6479094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6509016+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6509016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6538939+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6548910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6568883+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6578843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6598779+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6608769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6638404+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6648356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6668594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6678564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6698508+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6708610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6738404+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6738404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6768327+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6778305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6798243+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6808223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6827887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6837856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6858083+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6868059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6897979+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6907946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6927894+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6937871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6957839+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.6967822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7007684+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7017658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7047606+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7057552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7077520+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7087471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7107423+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7117395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7137338+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7147312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7167260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7177343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7207171+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7207171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7236795+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7246761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7267017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7276964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7296914+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7306609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7336525+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7336525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7366447+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7376415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7406643+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7416305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7456488+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7466466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7486408+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7496391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7516044+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7526024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7556218+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7565908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7595830+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7605801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7625751+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7635722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7665643+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7675613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7695571+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7705827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7745425+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7755399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7785322+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7785322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7815527+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7825225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7855146+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7865388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7895029+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7905312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7935223+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7935223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7965126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7965126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.7994769+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8004734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8034656+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8034656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8064584+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8074556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8104473+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8114440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8144367+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8154334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8184265+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8194230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8224146+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8234119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8264355+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8264355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8294248+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8304243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8333862+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8333862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8374034+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8384041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8413931+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8423923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8443849+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8453836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8483776+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8493640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8523355+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8533323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8563564+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8573499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8593454+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8603420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8623398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8633348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8663260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8673267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8693198+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8703155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8742774+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:36.8742774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3051244+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3061219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3071191+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3071191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3081164+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3091140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3091140+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3101112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3101112+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3111084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3111084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3121059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3121059+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3131033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3131033+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3141006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3141006+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3150982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3150982+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3160954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3170925+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3170925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3180901+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3180901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3190874+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3190874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3200846+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3210818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3210818+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3220793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3230767+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3230767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3240738+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3250718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3250718+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3260691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3260691+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3270659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3280636+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3280636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3290605+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3290605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3300586+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3300586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3310553+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3320524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3320524+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3330503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3330503+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3340473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3340473+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3350449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3350449+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3360418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3370398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3370398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3380368+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3380368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3390344+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3400315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3400315+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3410284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3410284+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3420257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3420257+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3430250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3440210+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3450185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3450185+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3460158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3460158+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3470126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3470126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3480100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3490076+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3490076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3500049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3500049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3510018+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3510018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3520573+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3529977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3529977+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3539942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3539942+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3549911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3559884+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3559884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3569859+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3569859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3579837+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3579837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3589805+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3599784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3599784+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3609756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3609756+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3619724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3619724+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3629706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3639673+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3639673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3649649+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3659619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3659619+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3669591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3669591+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3679571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3689546+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3689546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3699514+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3709489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3709489+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3719460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3729441+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3729441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3766418+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3776433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3776433+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3786387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3796391+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3796391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3806072+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3806072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3816045+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3826017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3826017+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3835992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3845963+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3855937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3855937+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3865912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3875890+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3885860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3885860+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3895831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3895831+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3906166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3916083+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3916083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3926037+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3926037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3936015+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3945695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3945695+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3955678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3965932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3965932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3975930+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3985894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3985894+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.3995572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4005824+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4005824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4015521+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4025491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4025491+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4035463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4045431+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4055718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4065670+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4065670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4075646+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4075646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4085611+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4095579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4095579+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4105581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4105581+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4115537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4125510+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4135192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4135192+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4145167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4145167+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4155140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4165117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4165117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4175089+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4185058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4185058+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4195028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4205007+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4214980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4214980+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4224952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4234929+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4234929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4244899+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4254874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4254874+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4264847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4274820+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4274820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4284792+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4294766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4294766+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4304739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4314709+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4314709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4324684+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4334658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4334658+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4344633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4354893+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4354893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4364862+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4374559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4384806+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4384806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4394499+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4404755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4404755+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4414453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4414453+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4424727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4434390+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4444648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4444648+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4454338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4464314+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4464314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4474281+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4484259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4484259+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4494233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4494233+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4504203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4514468+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4524441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4524441+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4534127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4544096+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4554385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4564330+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4564330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4574300+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4584276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4594252+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4594252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4604307+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4614225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4614225+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4624174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4634168+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4634168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4644121+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4654089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4664067+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4664067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4674041+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4684015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4694015+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4703958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4703958+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4713938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4723796+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4723796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4733591+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4743562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4753540+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4753540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4763798+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4773778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4773778+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4783745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4793716+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4803406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4803406+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4813378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4823445+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4833330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4843588+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4843588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4853553+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4863535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4863535+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4873538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4883475+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4893455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4893455+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4903424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4913398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4923376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4923376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4933380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4943314+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4953315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4963265+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4972950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4982925+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.4992902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5003166+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5013160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5023109+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5033083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5043050+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5053023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5062975+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5062975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5072971+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5082943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5092917+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5102889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5102889+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5112864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5122843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5142499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5142499+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5152472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5162447+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5172421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5182392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5192365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5212316+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5222287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5232259+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5242232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5252206+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5262178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5272151+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5282129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5292099+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5302073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5316932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5326787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5336757+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5346735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5356989+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5366980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5376936+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5386921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5396882+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5406858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5406858+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5416834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5426806+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5436791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5446751+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5456723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5466699+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5476668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5486644+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5496617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5496617+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5506590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5516577+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5536222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5546200+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5556171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5566144+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5576119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5586089+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5606037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5616006+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5625994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5636244+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5646241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5646241+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5656190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5666160+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5676155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5686115+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5696084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5706068+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5716034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5726009+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5735692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5755649+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5765903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5775872+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5785842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5795817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5805792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5805792+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5815762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5825745+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5835724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5845681+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5855373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5875604+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5885602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5895553+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5915496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5925192+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5945424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5955384+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5965386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5975334+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5985310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.5995300+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6005284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6015241+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6025213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6034888+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6044864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6054847+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6065207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6074785+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6084759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6094729+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6104705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6114675+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6124652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6134626+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6144598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6154567+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6164546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6174518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6184493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6194460+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6214698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6224668+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6224668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6234359+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6254591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6264574+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6274537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6284533+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6464035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6473717+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6483699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6493946+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6493946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6503920+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6513899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6523909+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6523909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6533852+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6543819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6553797+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6553797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6563764+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6573736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6583720+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6583720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6593687+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6603681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6603681+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6613631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6623607+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6633291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6643272+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6643272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6653245+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6663507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6673474+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6673474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6683475+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6693427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6693427+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6703388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6713377+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6723055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6733030+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6733030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6742999+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6753259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6763228+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6763228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6773203+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6783178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6793166+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6793166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6803169+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6813100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6813100+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6823074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6832992+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6843050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6852989+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6862992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6872651+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6872651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6882914+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6892884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6902866+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6902866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6912890+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6922832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6932784+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6932784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6942462+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6952441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6962413+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6962413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6972387+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6982360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6992335+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.6992335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7002595+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7012564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7022541+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7022541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7042200+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7042200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7052458+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7062427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7072409+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7072409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7082379+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7092357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7102322+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7102322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7112311+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7122273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7132253+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7142215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7142215+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7152192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7162184+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7162184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7172137+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7182110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7192083+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7192083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7202057+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7212039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7221725+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7231692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7241667+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7241667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7251636+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7261938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7271868+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7271868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7281844+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7291817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7301801+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7311764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7311764+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7322419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7332027+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7341999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7351979+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7351979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7361961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7371956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7381922+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7391865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7391865+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7401837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7411813+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7421788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7431475+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7431475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7451423+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7451423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7461692+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7471671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7481630+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7491617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7491617+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7501573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7511557+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7521526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7531502+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7531502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7541466+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7551441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7561419+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7571404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7581360+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7581360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7591339+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7601310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7611290+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7621285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7630951+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7640928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7651178+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7661148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7671122+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7671122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7681107+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7690781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7700759+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7711041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7720993+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7730678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7740647+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7740647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7760896+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7760896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7770851+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7780832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7790804+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7800774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7810767+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7810767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7820725+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7830698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7840666+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7850639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7850639+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7860613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7870584+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7880561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7890256+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7900229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7910480+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7920167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7930151+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7940114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7950100+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7960057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7970031+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7980005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7989982+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7999951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.7999951+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8009925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8020213+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8030164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8050103+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8050103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8070054+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8070054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8080043+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8090003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8099696+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8109942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8119928+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8119928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8129612+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8139583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8149554+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8159818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8169791+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8179478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8189453+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8189453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8199420+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8209649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8219661+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8229345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8239318+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8249294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8259265+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8259265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8269236+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8279496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8289469+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8299448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8309415+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8309415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8319401+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8329081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8339052+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8349022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8358995+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8368969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8388913+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8388913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8398914+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8409154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8419122+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8429092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8438787+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8448757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8458731+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8458731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8468705+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8478677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8488653+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8488653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8498621+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8508888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8518855+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8528551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8538803+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8548788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8558748+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8568730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8578721+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8578721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8588670+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8598650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8608611+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8618587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8628522+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8638548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8648510+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8648510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8668459+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8668459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8678439+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8688124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8708073+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8708073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8728011+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8728011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8747961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8747961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8757932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8767902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8777878+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8787850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8797822+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8797822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8807799+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8817771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8827741+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8837717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8847696+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8847696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8867636+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8867636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8887586+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8887586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8897555+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8907527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8917505+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8927476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8937459+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8947713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8957699+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8967652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8977654+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8987600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.8997576+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9007554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9017526+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9027500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9037484+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9047440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9057417+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9067392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9077362+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9077362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9087306+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9097316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9107289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9117259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9126940+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9137245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9147224+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9157192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9167183+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9167183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9187117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9187117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9207057+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9207057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9217061+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9227030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9236942+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9246906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9256949+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9266864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9276858+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9286802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9296796+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9306750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9316722+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9316722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9329859+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9339454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9349414+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9359375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9369356+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9379322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9389297+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9389297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9399302+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9408963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9418934+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9428909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9438887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9449120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9459115+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9469089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9479059+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9489054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9499035+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9499035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9518673+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9518673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9528642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9538618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9548588+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9558555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9568536+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9578510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9588481+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9598448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9608429+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9608429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9628377+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9628377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9648324+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9648324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9668269+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9668269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9678240+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9688213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9698187+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9708447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9718445+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9728434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9738361+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9748335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9758311+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9768262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9778260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9788234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9798219+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9808184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9818151+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9818151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9837810+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9837810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9858047+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9858047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9877999+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9877999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9897958+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9897958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9907910+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9917917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9927582+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9937830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9947520+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9957494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9967469+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9977440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9987416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:37.9997384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0007363+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0007363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0027310+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0037284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0047258+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0057226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0067200+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0077174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0087148+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0097118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0107094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0117069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0127367+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0137340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0147314+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0157287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0167237+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0167237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0187211+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0187211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0207156+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0217147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0226772+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0236744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0246718+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0256978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0266669+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0276644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0286616+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0296587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0306562+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0316532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0326509+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0332171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0341556+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0351526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0361500+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0371478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0391424+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0391424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0411369+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0411369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0421340+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0431317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0451260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0451260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0471206+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0471206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0491462+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0491462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0511100+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0511100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0521073+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0531046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0550996+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0550996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0570941+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0570941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0580909+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0590887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0601118+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0611114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0621089+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0630775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0650730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0650730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0660698+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0670672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0680642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0690622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0710574+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0710574+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0730515+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0730515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0750461+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0750461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0760430+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0770403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0780379+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0790352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0800330+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0810301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0820273+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0830246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0840221+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0850192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0860170+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0870142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0880116+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0890087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0900058+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0910032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0920006+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0929985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0949932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0949932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0969873+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0969873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0989826+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0989826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.0999793+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1009767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1019740+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1029715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1049663+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1049663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1069606+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1069606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1079578+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1089556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1099531+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1109499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1119472+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1129516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1149389+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1159369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1169343+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1179312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1189288+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1199258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1209236+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1219203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1229178+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1239156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1259100+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1259100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1279046+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1279046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1298996+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1298996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1308964+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1318940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1338899+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1338899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1358837+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1358837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1378783+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1388752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1398733+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1408699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1418672+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1428649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1438618+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1448597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1458566+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1468542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1478516+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1488485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1498465+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1508431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1518409+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1528380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1548325+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1558303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1568278+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1578248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1588218+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1598198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1608167+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1618139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1628124+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1638350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1648344+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1658314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1677982+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1677982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1697933+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1707899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1727854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1727854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1748101+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1758053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1768048+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1778007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1797945+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1807915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1817891+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1827881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1837843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1847812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1857783+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1867754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1877707+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1887716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1907369+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1907369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1927317+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1927317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1947268+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1957231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1967210+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1977182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1987441+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.1997356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2017077+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2017077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2037025+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2046993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2056964+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2066944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2086894+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2086894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2106838+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2116816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2136976+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2146728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2156704+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2166671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2176648+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2186621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2196594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2206852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2226515+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2226515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2246459+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2246459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2266699+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2266699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2286643+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2286643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2306585+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2306585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2326252+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2336219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2346195+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2356166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2366140+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2376111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2396190+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2396190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2416288+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2426270+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2435962+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2445925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2466208+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2476131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2486108+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2496057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2516053+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2516053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2535980+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2545947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2555919+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2565610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2585557+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2585557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2605502+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2605502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2625450+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2625450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2645399+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2655368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2665346+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2675313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2685288+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2695263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2715214+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2725188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2735159+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2745126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2755105+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2765080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2785019+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2785019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2804965+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2814936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2824911+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2834883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2854836+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2864810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2874786+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2884757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2904703+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2904703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2924652+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2924652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2944596+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2944596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2964543+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2974511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2984489+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.2994460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3004439+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3014408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3034350+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3044332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3064273+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3064273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3084223+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3084223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3104172+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3114140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3124120+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3134094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3144062+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3154041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3164012+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3173979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3193928+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3203905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3213884+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3223854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3243792+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3243792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3263747+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3273712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3283688+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3293664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3303638+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3313612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3333558+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3333558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3353505+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3353505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3373456+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3383418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3393397+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3403362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3423323+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3433288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3443258+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3453242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3473179+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3473179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3493127+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3493127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3513079+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3523055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3533028+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3542998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3562943+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3562943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3582889+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3582889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3602838+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3612807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3622782+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3632826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3652699+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3662679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3672651+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3682934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3692888+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3702615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3722515+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3722515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3742466+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3752719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3762694+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3772664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3782639+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3792589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3812275+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3812275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3832234+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3842194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3862142+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3862142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3882374+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3892343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3902318+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3912293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3922292+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3932243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3952188+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3952188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3971849+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3981826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.3991798+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4001767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4011744+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4021716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4041665+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4051638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4061610+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4071581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4091529+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4091529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4111476+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4121448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4131431+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4141400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4161342+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4161342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4181294+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4191260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4201238+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4211216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4231157+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4231157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4251107+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4261077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4271049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4281025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4300967+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4300967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4320916+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4330895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4350844+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4360808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4370788+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4380757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4400704+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4400704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4420657+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4430632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4450572+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4450572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4470513+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4470513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4490463+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4500434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4510416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4520382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4540335+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4550307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4560277+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4570253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4590198+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4590198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4610144+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4620118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4630091+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4640065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4660011+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4660011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4679955+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4689927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4699902+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4709881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4729857+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4739804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4759742+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4769714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4779695+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4789661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4799921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4809895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4819870+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4829815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4849790+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4859763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4869730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4879422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4899675+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4909626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4929287+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4939260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4959518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4959518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4979446+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4989426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.4999392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5009363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5029030+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5039278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5059225+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5059225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5079178+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5089151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5099121+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5109096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5128759+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5128759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5148705+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5158675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5178626+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5188593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5208546+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5218514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5228495+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5238462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5258416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5268381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5278359+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5288329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5298305+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5308278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5328228+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5338195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5358430+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5358430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5378382+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5388374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5408299+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5418271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5437940+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5447904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5467854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5467854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5487801+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5498124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5518029+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5527976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5547923+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5557894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5567868+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5577862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5587815+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5597812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5617738+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5627422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5647654+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5647654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5667601+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5677579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5687562+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5697542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5717479+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5727282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5747384+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5747384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5767333+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5777305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5787305+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5797252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5826894+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5836867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5856818+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5866784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5887028+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5897008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5916662+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5926623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5936601+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5946571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5966518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5976487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5986462+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.5996437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6016383+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6026362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6046306+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6056277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6076224+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6076224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6096171+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6106144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6116120+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6126094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6146038+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6156011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6165988+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6175954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6195905+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6205882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6215855+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6225825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6245775+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6255748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6275974+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6285952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6295944+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6305896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6325568+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6335820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6345765+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6355762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6375431+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6385394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6405345+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6405345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6425290+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6435259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6455497+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6465466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6485420+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6485420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6505361+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6515331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6525314+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6535354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6555361+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6564922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6584864+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6594836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6614784+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6614784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6634744+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6644707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6664652+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6674911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6694856+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6704835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6724497+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6734463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6754413+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6754413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6774362+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6784330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6794312+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6804274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6824227+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6834197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6854497+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6864476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6884070+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6884070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6904338+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6914311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6934237+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6944188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6954169+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6964131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6984064+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.6994065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7003755+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7013722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7033681+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7043641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7063587+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7073557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7093504+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7103477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7113455+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7123427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7143368+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7153345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7173290+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7173290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7193242+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7203215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7223160+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7233131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7253085+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7253085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7273030+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7282996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7303211+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7303211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7323181+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7332865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7353149+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7363071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7383084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7393036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7412986+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7422953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7432601+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7442570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7462522+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7472491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7482466+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7492441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7512391+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7522371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7542309+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7552285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7572224+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7582202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7602146+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7602146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7622097+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7632070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7652015+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7661987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7671962+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7681933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7701878+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7711857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7731802+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7741774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7761723+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7771690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7781671+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7791641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7821558+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7831536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7851485+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7861455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7881405+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7891370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7911317+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7922184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7941243+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7951215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7971168+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.7981132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8001085+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8011054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8031005+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8040979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8060940+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8070895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8090843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8100812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8120761+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8130735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8150683+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8160653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8170630+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8180600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8200546+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8210541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8240442+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8250413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8270356+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8270356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8290311+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8300278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8320225+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8330202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8350149+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8360119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8380069+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8390039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8409990+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8419956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8439909+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8449883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8469823+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8469823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8489774+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8499745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8519693+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8529665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8559588+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8569558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8589507+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8599477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8619423+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8619423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8639382+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8649348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8669295+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8679264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8699213+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8709215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8729136+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8739106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8759056+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8769025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8788971+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8788971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8808927+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8818893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8838848+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8848819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8878735+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8888705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8908665+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8918631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8938572+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8948550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8968501+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8978468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.8998413+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9008394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9028342+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9038307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9058252+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9068230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9088173+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9098146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9118096+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9118096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9138049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9148017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9167961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9177934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9197883+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9207857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9227808+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9237776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9257736+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9267693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9287645+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9297614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9317562+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9327530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9347482+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9357456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9377406+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9387370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9407333+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9417294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9437239+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9447222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9467159+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9477137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9497077+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9497077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9527002+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9536977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9556924+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9566891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9586837+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9586837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9616756+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9616756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9646686+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9656654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9676612+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9686572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9716490+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9716490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9746414+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9746414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9766362+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9776334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9796281+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9806255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9826213+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9836176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9856125+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9866091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9886040+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9896014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9915963+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9925933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9945882+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9955859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9975801+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9975801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:38.9995747+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0005727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0025675+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0045612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0065560+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0075534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0095479+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0095479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0125417+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0125417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0155324+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0155324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0175271+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0185238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0215161+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0215161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0245087+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0255059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0275000+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0284980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0304923+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0304923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0334842+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0334842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0354796+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0364766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0394682+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0404655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0424600+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0424600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0454524+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0464493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0484443+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0484443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0504398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0514361+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0544280+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0554252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0574200+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0584176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0604133+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0614092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0634043+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0644013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0663963+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0673933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0693884+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0703860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0723818+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0733774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0763697+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0763697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0783644+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0793617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0813569+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0823539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0843483+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0853455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0873404+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0883379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0903325+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0913297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0943223+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0953188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0973137+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.0983108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1003058+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1013027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1032979+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1042949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1062900+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1072869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1092815+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1102793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1122735+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1132708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1152661+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1162676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1182574+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1192553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1222474+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1232445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1252392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1262361+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1282308+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1282308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1312227+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1312227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1342147+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1352117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1372074+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1382046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1401993+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1411968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1431909+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1441876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1461829+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1471802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1501727+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1501727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1531652+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1541619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1561564+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1571537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1591487+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1601461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1621403+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1631381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1651334+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1661297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1681248+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1691216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1721135+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1731107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1751051+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1761037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1780976+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1790948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1810894+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1820873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1850794+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1850794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1880714+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1890679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1910632+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1920602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1940551+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1950523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1970470+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.1980440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2000392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2010362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2030320+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2040288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2070209+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2080175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2100132+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2110097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2130047+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2140014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2180011+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2180011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2219804+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2219804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2259695+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2269667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2299594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2309561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2339499+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2349462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2379382+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2389348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2409309+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2419272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2449193+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2459165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2479115+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2489079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2509035+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2519000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2538955+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2548926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2578843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2578843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2608772+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2618735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2638684+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2648655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2678577+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2688547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2718477+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2728447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2748393+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2758367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2778309+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2788287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2808238+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2818206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2848131+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2858099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2888014+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2888014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2917938+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2927919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2947860+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2957832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2977778+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.2987750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3007706+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3017671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3047602+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3057568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3077516+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3087486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3107438+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3117691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3147608+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3147608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3177246+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3187213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3207449+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3217417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3247340+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3257338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3277262+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3287232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3307184+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3317175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3337109+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3347078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3377004+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3386968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3406942+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3416901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3438607+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3448594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3478785+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3478785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3508748+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3518678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3548601+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3558572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3578520+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3588487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3608439+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3618417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3638386+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3648335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3668002+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3677974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3707896+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3717864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3737823+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3747782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3777707+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3777707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3807629+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3817595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3837541+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3847516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3877435+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3877435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3907359+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3917328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3937581+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3947547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3977180+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.3987141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4007449+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4017354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4047268+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4057237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4077187+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4086882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4107107+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4116807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4147043+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4147043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4176639+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4186605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4216815+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4216815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4246741+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4256710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4276632+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4286353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4306575+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4316552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4346474+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4356165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4386364+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4386364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4416004+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4426018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4451318+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4460999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4480951+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4490918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4520843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4520843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4560739+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4570708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4590662+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4600628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4630555+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4640523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4670446+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4670446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4700369+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4710339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4740257+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4750227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4770182+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4780152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4810067+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4810067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4839996+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4849966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4869914+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4879885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4909813+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4909813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4949698+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4959673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4979619+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.4989597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5019512+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5019512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5049435+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5059405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5089339+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5099299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5129223+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5139191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5159141+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5169109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5189058+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5199023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5228951+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5238922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5268843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5278818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5298765+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5308741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5338663+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5338663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5368578+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5378554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5398498+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5408466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5443492+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5443492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5473413+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5483379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5513296+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5523278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5553194+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5553194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5583114+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5593084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5613033+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5623008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5652923+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5662897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5692817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5702793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5732713+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5742684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5772605+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5782579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5812505+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5822469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5852396+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5862363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5892281+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5902262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5932182+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5942156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5962098+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.5972075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6001995+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6001995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6041885+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6051864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6081777+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6081777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6111695+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6121677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6151598+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6161563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6181511+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6191486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6221406+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6231377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6261301+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6271268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6291214+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6301192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6331117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6341080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6371009+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6371009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6400933+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6410898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6440817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6450801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6470742+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6480716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6510635+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6520604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6550530+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6560497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6580444+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6590418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6620334+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6620334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6650260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6660228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6690155+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6700133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6730048+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6730048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6759964+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6769941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6799861+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:39.6799861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9400787+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9410764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9420734+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9420734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9430710+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9440683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9450658+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9460630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9460630+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9470606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9480574+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9480574+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9490549+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9500522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9500522+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9510496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9520562+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9530444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9540416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9550388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9560363+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9560363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9570336+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9580308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9590282+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9600355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9610234+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9620202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9620202+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9630173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9640147+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9650122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9660095+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9660095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9670065+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9680050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9690019+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9699992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9709964+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9719941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9729913+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9739881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9749861+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9749861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9759830+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9769804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9769804+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9779772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9789751+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9789751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9799720+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9809695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9819668+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9819668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9829642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9839620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9849590+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9849590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9859557+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9869533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9879511+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9879511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9889481+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9899456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9909434+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9909434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9919399+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9929381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9939353+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9939353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9959298+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9959298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9969271+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9979242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9989229+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9989229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:41.9999189+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0009168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0019135+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0019135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0029113+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0039086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0049060+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0059030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0059030+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0069004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0078975+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0078975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0088950+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0098925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0108898+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0108898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0118868+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0128842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0138821+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0148794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0158759+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0158759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0168735+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0178707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0178707+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0188684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0198655+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0208634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0208634+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0218606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0228579+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0238549+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0248527+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0248527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0258789+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0268775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0268775+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0278731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0288703+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0298675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0298675+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0308644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0318622+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0328307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0328307+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0338281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0348250+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0358521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0368490+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0378480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0378480+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0388435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0398410+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0398410+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0408379+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0418357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0428049+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0428049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0438304+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0447992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0457961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0457961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0467932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0477910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0487883+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0487883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0497854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0507830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0507830+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0517807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0527777+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0538037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0547722+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0557697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0567672+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0567672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0577640+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0587616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0597591+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0597591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0607566+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0617537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0627512+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0627512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0637477+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0647453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0657432+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0657432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0667401+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0677376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0687349+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0687349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0707303+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0707303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0717611+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0727250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0737501+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0747192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0747192+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0757162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0767137+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0777111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0777111+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0787084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0797057+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0807029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0807029+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0817002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0826982+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0836955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0846926+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0846926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0856893+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0866870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0876846+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0886817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0896789+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0896789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0906765+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0916741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0926714+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0936689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0936689+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0946659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0956631+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0966606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0976576+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0976576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0986549+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.0996524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1006497+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1006497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1016471+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1026447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1036423+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1046397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1056366+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1066410+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1076310+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1086286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1096257+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1106235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1116206+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1126181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1126181+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1136152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1146124+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1156097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1166071+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1166071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1176044+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1186015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1195990+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1195990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1215936+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1215936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1225916+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1235884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1245855+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1255833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1265806+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1265806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1285756+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1285756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1295723+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1305697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1315673+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1315673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1325642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1335620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1345591+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1355566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1355566+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1365538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1375512+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1385484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1395456+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1405430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1415404+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1415404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1425497+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1435350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1445327+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1455298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1465274+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1465274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1475241+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1485216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1495189+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1495189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1505170+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1515141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1525121+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1525121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1545061+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1545061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1555032+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1565005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1574976+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1584952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1584952+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1595515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1604900+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1614872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1624847+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1624847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1644792+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1644792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1654761+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1664740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1674712+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1684689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1694656+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1704634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1714603+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1714603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1724580+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1734557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1744522+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1754500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1764471+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1764471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1774442+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1784417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1794391+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1794391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1814345+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1814345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1824307+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1834283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1844260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1854234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1864207+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1874468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1884437+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1884437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1894413+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1904383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1914405+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1924278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1934312+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1934312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1944274+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1954256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1964225+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1964225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1974220+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1984169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.1993859+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2003830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2013806+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2023780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2033755+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2043728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2053958+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2063956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2073934+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2073934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2083904+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2093876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2103874+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2103874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2113820+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2123802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2133492+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2143459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2153433+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2163403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2173376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2173376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2183349+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2193325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2203580+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2213558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2223536+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2233216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2243496+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2253451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2263429+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2263429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2273502+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2283367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2293366+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2303317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2313295+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2322980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2332954+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2332954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2352901+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2352901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2362871+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2372845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2382817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2392791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2412749+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2412749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2422712+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2432686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2442658+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2452919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2462601+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2472578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2482554+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2492525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2502503+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2512469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2522448+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2522448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2542682+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2552649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2562351+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2572600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2582287+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2592255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2602233+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2612205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2617354+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2627244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2637332+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2647483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2657453+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2667428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2677415+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2677415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2687368+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2697366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2707326+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2717004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2736949+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2746924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2756899+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2766870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2776843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2786816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2796788+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2806766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2816744+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2826717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2836691+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2846939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2866887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2876579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2886557+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2896527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2916473+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2916473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2936420+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2946397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2956365+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2966339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2986287+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.2986287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3006233+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3006233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3016204+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3026184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3046130+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3056103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3066073+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3076044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3086023+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3095992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3115940+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3115940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3135887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3145858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3155837+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3165802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3175779+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3175779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3185749+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3195720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3215671+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3215671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3235619+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3245590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3255577+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3265535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3275513+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3285486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3295457+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3305433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3315407+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3325380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3335358+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3345323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3355300+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3365269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3385222+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3395197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3405170+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3415136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3435084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3445059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3455035+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3465003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3474984+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3474984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3484947+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3494922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3504899+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3514901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3534819+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3544792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3554777+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3564747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3584687+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3584687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3604637+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3614604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3624577+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3624577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3644526+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3654498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3664471+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3664471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3684421+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3684421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3704374+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3714341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3724316+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3734294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3754238+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3764353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3774180+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3784155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3794126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3804102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3814068+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3824047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3834015+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3843992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3863941+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3873911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3883884+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3893857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3903833+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3914386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3923780+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3933763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3943724+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3953704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3963672+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3973645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3983621+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.3993589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4013543+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4013543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4033485+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4043463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4053437+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4063406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4083357+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4083357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4103304+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4103304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4123251+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4123251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4133221+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4143193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4163144+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4163144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4183087+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4183087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4203035+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4213004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4222988+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4232951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4252906+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4262871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4272845+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4272845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4292791+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4292791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4312744+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4322712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4332690+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4342658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4352637+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4362603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4372583+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4382551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4402500+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4402500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4422452+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4432418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4442390+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4452371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4462339+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4472315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4482289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4492258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4502234+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4512208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4522178+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4532155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4542130+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4552102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4572338+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4582314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4592297+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4592297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4612250+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4612250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4632205+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4642425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4652437+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4662411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4672401+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4682354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4702304+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4702304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4721960+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4731948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4742225+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4752190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4762142+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4772113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4782084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4792064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4812031+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4812031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4831668+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4841641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4851903+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4861896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4871567+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4881538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4901696+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4911743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4921730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4931689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4941688+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4951631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4961330+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4971591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4981555+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.4991561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5001507+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5011482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5021453+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5031136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5051394+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5061339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5071370+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5141132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5151100+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5161072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5171054+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5181041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5190994+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5200690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5220914+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5220914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5240573+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5250837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5270781+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5270781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5290730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5300702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5310392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5320358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5330337+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5340308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5360261+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5370537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5380492+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5390488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5410406+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5410406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5430076+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5440047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5460279+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5460279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5480231+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5480231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5500142+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5500142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5519961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5530082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5539781+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5549753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5569711+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5579675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5599620+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5609589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5629534+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5629534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5649485+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5659452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5669425+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5679476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5699358+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5709320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5729275+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5739239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5759189+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5769167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5779141+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5789109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5799084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5809058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5829005+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5838978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5848953+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5858924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5879162+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5888849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5909090+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5918816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5939004+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5948991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5958659+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5968631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5978608+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.5988581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6008523+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6008523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6028476+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6038724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6048706+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6058705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6068607+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6078619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6098567+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6098567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6118516+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6118516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6138176+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6148148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6158121+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6178075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6198013+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6208273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6218270+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6228083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6247889+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6247889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6268138+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6278083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6288058+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6298032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6308004+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6317992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6337642+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6337642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6357594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6367565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6387507+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6387507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6407460+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6417431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6427403+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6437379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6447350+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6457323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6477271+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6487242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6497220+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6507188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6517448+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6537110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6547374+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6567353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6577289+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6587288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6597260+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6607220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6617191+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6629605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6649115+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6659087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6669064+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6679033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6689011+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6699265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6719226+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6719226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6738875+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6748850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6768791+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6768791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6788739+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6798715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6818967+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6818967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6838921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6848867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6868533+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6868533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6888479+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6898445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6908425+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6918393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6928373+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6938349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6958575+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6968547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6978528+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6988523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.6998470+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7008465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7018416+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7028397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7048347+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7058028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7068282+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7078260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7088241+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7098201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7117873+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7127840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7147785+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7157756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7167731+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7177702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7187677+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7197649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7217890+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7227565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7237541+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7247514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7267470+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7277715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7287716+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7297670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7307674+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7317611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7337567+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7337567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7357506+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7367480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7387425+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7387425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7407385+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7417062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7437011+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7437011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7456959+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7466928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7476907+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7486875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7496852+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7506822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7526771+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7526771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7547000+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7556975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7566972+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7576923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7596866+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7596866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7616813+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7616813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7641831+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7651803+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7662088+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7672039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7682010+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7691985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7711932+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7721904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7731873+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7741851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7761794+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7761794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7781752+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7791748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7801688+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7811665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7821646+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7831325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7851558+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7861533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7881190+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7881190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7901137+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7911110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7921088+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7931054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7951005+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7951005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7970950+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7980923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.7990901+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8000870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8020819+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8020819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8051031+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8060995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8070978+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8080945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8090921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8100886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8120840+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8120840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8140785+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8150752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8160729+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8170705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8190652+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8200627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8220559+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8230256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8240516+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8250586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8270439+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8270439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8290094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8300073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8310048+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8320014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8339964+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8349943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8369893+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8380144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8400094+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8400094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8420044+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8429724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8449668+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8459934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8469906+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8479877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8499543+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8509510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8519488+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8529458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8549407+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8559377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8569355+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8579326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8599560+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8599560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8619487+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8629191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8649429+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8659115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8679060+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8689033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8708981+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8718950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8739198+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8749161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8769106+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8769106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8789054+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8799030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8818972+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8818972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8838921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8848897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8858839+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8868844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8888788+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8898478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8918426+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8918426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8938362+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8948336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8968598+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8978545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8988518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.8998506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9018438+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9018438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9038384+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9048354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9068331+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9078274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9088250+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9098224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9118168+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9127857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9148089+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9148089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9168051+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9178033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9187992+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9197956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9217910+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9227665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9247846+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9257820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9267776+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9277461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9297412+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9307376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9317356+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9327328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9347278+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9357247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9377478+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9387446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9397435+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9407402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9427345+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9437320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9456981+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9456981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9476928+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9486898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9496874+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9506841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9526800+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9537050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9557009+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9566974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9586929+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9596892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9616845+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9616845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9636506+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9646472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9666421+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9676391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9686376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9696338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9716575+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9726549+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9746204+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9756184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9776129+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9786097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9806047+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9816019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9835967+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9835967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9855916+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9875860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9895811+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9905785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9925728+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9935697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9945962+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9955934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9975875+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9975875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:42.9995832+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0005508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0025460+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0035722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0055376+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0065353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0075331+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0085300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0105538+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0115215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0135490+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0135490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0155409+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0165376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0185038+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0195008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0215275+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0224932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0245162+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0255130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0275096+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0275096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0294749+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0304712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0324662+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0324662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0344611+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0354575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0374530+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0384499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0404447+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0404447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0424398+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0434376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0454309+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0464285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0484235+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0484235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0504180+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0514158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0534101+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0544079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0564020+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0564020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0583968+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0593941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0613887+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0613887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0633831+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0643805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0663770+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0673729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0693680+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0703648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0723596+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0733567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0743541+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0753516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0773458+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0783433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0803383+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0803383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0823335+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0833300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0853249+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0863218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0883169+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0893143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0913091+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0913091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0933036+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0943010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0982909+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.0982909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1012822+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1012822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1042751+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1052715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1072662+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1082635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1102586+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1112555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1132508+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1142473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1162425+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1162425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1182373+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1192340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1212293+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1222262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1252178+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1262158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1282106+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1292073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1312025+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1312025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1331973+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1341941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1361889+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1371864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1391810+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1401780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1422317+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1431754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1451644+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1461621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1481569+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1481569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1501526+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1511489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1541412+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1551379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1601254+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1601254+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1631166+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1631166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1651126+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1661091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1681036+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1691007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1710959+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1720927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1750854+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1750854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1770798+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1780769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1800714+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1810693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1830637+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1840606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1860558+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1870532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1890475+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1900448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1920392+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1930372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1950316+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1950316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1970266+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.1980234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2000183+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2010156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2020131+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2030101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2050056+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2060019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2079972+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2089940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2109894+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2109894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2139815+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2139815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2159762+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2169723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2189680+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2199646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2229572+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2229572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2259493+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2269462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2289413+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2299382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2329309+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2329309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2369199+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2369199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2399136+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2409094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2429040+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2439011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2458955+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2458955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2478905+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2488882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2508827+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2508827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2538747+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2548715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2568663+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2578636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2598582+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2598582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2618534+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2628505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2648453+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2658420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2678369+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2678369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2708293+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2708293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2738215+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2738215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2768130+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2768130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2788083+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2798047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2818000+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2827979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2857896+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2867868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2887816+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2897785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2917838+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2927709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2957631+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2967603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2987552+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.2997518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3017463+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3027442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3047385+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3057356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3077304+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3087278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3107234+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3117195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3147117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3157090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3177039+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3187007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3206959+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3216931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3246853+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3256831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3276771+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3286747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3316669+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3316669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3346586+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3356556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3376507+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3386477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3406426+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3416398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3446330+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3456289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3476240+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3486213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3506159+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3506159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3536084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3546053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3575972+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3575972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3605893+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3615863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3635817+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3645788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3665736+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3675704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3705630+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3715603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3745518+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3755488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3785422+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3795390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3825303+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3835273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3865209+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3875172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3895116+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3905092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3935012+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3944990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3964935+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.3974899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4004828+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4004828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4034745+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4044713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4084620+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4124500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4144452+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4154421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4184343+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4184343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4214267+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4224352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4264135+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4274108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4304029+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4313993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4343924+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4353889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4373843+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4383814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4433676+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4433676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4463594+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4473568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4503487+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4513459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4543380+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4543380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4583279+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4593249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4623167+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4633146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4663060+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4673036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4702961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4712928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4742881+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4752824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4782743+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4792713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4812663+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4822636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4852560+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4862526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4902424+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4902424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4932343+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4942312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4972239+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.4982210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5002160+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5012128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5052037+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5061991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5081952+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5091914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5121833+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5131808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5161730+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5161730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5191648+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5201622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5241519+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5251498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5281419+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5291384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5311329+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5321301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5361199+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5371169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5401100+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5411067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5440996+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5450970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5470910+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5480880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5510801+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5520778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5550703+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5560671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5590584+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5600564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5630486+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5640454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5660405+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5670383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5710271+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5720238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5750158+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5760138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5790058+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5800023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5819976+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5829952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5859869+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5869842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5889790+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5909738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5939657+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5949637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5969576+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.5979548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6009469+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6019437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6049373+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6059339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6099234+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6109200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6139117+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6149094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6179020+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6188986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6218912+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6238850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6268776+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6278746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6298696+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6308669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6348566+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6378479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6418388+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6428347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6458274+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6468304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6508148+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6508148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6548027+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6558001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6587921+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6597895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6627812+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6637791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6667707+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6687662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6717573+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6727553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6757465+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6767444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6787386+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6797364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6827283+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6837262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6877145+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6877145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6917045+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6927014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6946961+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.6956932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.7046688+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.7076606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.7186321+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.7226207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.7256130+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:43.7266104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8280621+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8290595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8374766+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8394715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8464528+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8504415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8594181+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8673963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8763726+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8783669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8844231+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8864183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8924022+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8943983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.8993833+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9003803+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9083593+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9093564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9143701+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9153673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9193870+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9213510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9263671+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9273355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9313251+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9333201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9373084+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9383061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9432928+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:44.9442899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:45.3999997+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:45.4009967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:45.4059842+00:00 Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T13:58:45.4089751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() BlockAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)