Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6700 XT (ID=0x73df) Vendor: VRAM: 12243 MB Driver: 31.0.12044.3 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__110.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__110:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 4.379300 ms game version: 0.9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 3.127600 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563789. Total: 722.226900 ms (FindLiveObjects: 23.873200 ms CreateObjectMapping: 28.394000 ms MarkObjects: 668.935900 ms DeleteObjects: 1.023400 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ping: Error performing ICMP transmission. Possibly because of a timeout LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__26:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__27:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__26:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__27:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-03-10T15:29:11.4712184+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/2ED8B550F10C537B GET responded with code 200 and took 996.2662 ms (activity ID 2d2e8cbb-37bc-48a8-b5aa-e1e86b8d729b) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:29:11.5053698+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/B692C64E2CD04049 GET responded with code 200 and took 1028.5217 ms (activity ID cffc58ec-b673-44ec-9c52-82f6e6ddc217) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:29:18.4627460+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/F3BA488C0703E64D GET responded with code 200 and took 7985.3013 ms (activity ID 0147d7bc-b66a-485a-b73f-eff6a619344d) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:29:20.7367011+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() DodgeAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:29:27.3879876+00:00 Matchmaking finished: {"Ip":"35.234.133.78","Port":8177}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() DodgeAction:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:29:27.6602082+00:00 Bind Successful (IP=35.234.133.78;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:29:27.6612091+00:00 Player 0 Connected (IP=35.234.133.78;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.SendCommandHandler:Invoke(Command, SendBirdException) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:30:23.7268109+00:00 Polly.Timeout.TimeoutRejectedException: The delegate executed asynchronously through TimeoutPolicy did not complete within the timeout. ---> System.Threading.Tasks.TaskCanceledException: A task was canceled. at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+<>c__DisplayClass1_0`1[TResult].b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationCallbackInfo.ExecuteCallback () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.TimerCallbackLogic (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+<>c__DisplayClass1_0`1[TResult].b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationCallbackInfo.ExecuteCallback () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.TimerCallbackLogic (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+<>c__DisplayClass1_0`1[TResult].b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationCallbackInfo.ExecuteCallback () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.TimerCallbackLogic (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI+OpenAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() DodgeAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-10T15:30:27.6721733+00:00 Failed to connect to server. (IP=35.234.133.78;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__10(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BeardedManStudios.Forge.Networking.<>c__DisplayClass14_0:b__0() DodgeAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Crash!!! SymInit: Symbol-SearchPath: '.;E:\SteamLibrary\steamapps\common\Last Epoch;E:\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Ibz' OS-Version: 10.0.0 E:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF696600000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEAD310000), size: 2179072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEAC530000), size: 798720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEAACE0000), size: 3784704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 E:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFDFCE20000), size: 27131904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFEAC720000), size: 1757184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFEAAC30000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1265 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFEABEF0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFEAA8E0000), size: 1122304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1265 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFEAB080000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFEAA750000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFEAC020000), size: 1687552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFEACEE0000), size: 3710976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFEA7A80000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFEAC600000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1105 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFEACE30000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.608 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFEAC4C0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFEAB280000), size: 4694016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.755 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFEAC410000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFEACBD0000), size: 671744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFEAB700000), size: 8318976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFEAB1A0000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFEACDF0000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.755 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE2AA10000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFEA3B90000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFEAAA00000), size: 1466368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.674 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE2A9E0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFEACD70000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFEAA000000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1105 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFEA3FB0000), size: 1241088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFEA9040000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFEA8200000), size: 221184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 D:\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE92840000), size: 1609728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.90.36.12 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFEACCD0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\apphelp.dll:apphelp.dll (00007FFEA7860000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFEA97A0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFEAAC60000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1105 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFEA8120000), size: 700416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFEAC240000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFEA8770000), size: 9207808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFEA8630000), size: 1302528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFEAA680000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 E:\SteamLibrary\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFDF7270000), size: 96129024 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFEA9290000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 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(00007FFE9E810000), size: 2285568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFDFD532594 (UnityPlayer) UnityMain 0x00007FFDFD52FDAD (UnityPlayer) UnityMain 0x00007FFDFD78B1D9 (UnityPlayer) UnityMain 0x00007FFDF9F6FD38 (GameAssembly) WriteZStream ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFDF729193C) 0x00007FFDF729193C (GameAssembly) (function-name not available) 0x00007FFDF75B61C0 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFDFD6DD4D0 (UnityPlayer) UnityMain 0x00007FFDFD6E0073 (UnityPlayer) UnityMain 0x00007FFDFD6E0194 (UnityPlayer) UnityMain 0x00007FFDFD721275 (UnityPlayer) UnityMain 0x00007FFDFD6F8B38 (UnityPlayer) UnityMain 0x00007FFDFD6F86A4 (UnityPlayer) UnityMain 0x00007FFDFD6F89BC (UnityPlayer) UnityMain 0x00007FFDFD73485B (UnityPlayer) UnityMain 0x00007FFDFD3C96C2 (UnityPlayer) UnityMain 0x00007FFDFD3CC9E0 (UnityPlayer) UnityMain 0x00007FFDFD76F867 (UnityPlayer) UnityMain 0x00007FFDFAC414E9 (GameAssembly) WriteZStream 0x00007FFDFAC38A31 (GameAssembly) WriteZStream 0x00007FFDF79AB1E6 (GameAssembly) WriteZStream 0x00007FFDF7EC30DD (GameAssembly) WriteZStream 0x00007FFDF78C14E4 (GameAssembly) WriteZStream 0x00007FFDF9A78331 (GameAssembly) WriteZStream 0x00007FFDF9A87499 (GameAssembly) WriteZStream 0x00007FFDFA42BF8C (GameAssembly) WriteZStream 0x00007FFDF9E8E802 (GameAssembly) WriteZStream 0x00007FFDFAB8942A (GameAssembly) WriteZStream 0x00007FFDF79A67B8 (GameAssembly) WriteZStream 0x00007FFDF9E735C7 (GameAssembly) WriteZStream 0x00007FFDF973D6CA (GameAssembly) WriteZStream 0x00007FFDF78C14E4 (GameAssembly) WriteZStream 0x00007FFDF9A8CE75 (GameAssembly) WriteZStream ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFDF728CB01) 0x00007FFDF728CB01 (GameAssembly) (function-name not available) 0x00007FFDF75E9FA3 (GameAssembly) DllGetActivationFactory 0x00007FFDF75C1ADE (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFDF757D502 (GameAssembly) il2cpp_value_box 0x00007FFDF757E913 (GameAssembly) il2cpp_value_box 0x00007FFEAC5426BD (KERNEL32) BaseThreadInitThunk 0x00007FFEAD36DFB8 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Ibz/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes